Transforming Art Experiences with Eazel: VR, Audio, Prices, and More.

Eazel 2.0

Project Scope:

Eazel 2.0 platform launch

My role:

Product Designer

Duration:

6+ months

Tools:

Figma, Tokens Studio, Zeplin, Adobe Creative Suite, VS Code, Storybook, Zoom

Intro

Eazel is a digital art platform that leverages 3D Depth Sensing technology to create immersive VR exhibitions and provide high-quality art content. It is in the process of adding a range of new services, including audio guides, a price database, VR art storage, and virtual exhibitions.

Approach to Problem Solving

In this project, I took the lead in identifying crucial design process issues and actively sought collective brainstorming and feedback from the lead designer.

  1. Recognizing the importance of collaboration, I addressed significant UX behavior and UI inconsistencies that affected the entire website, impacting responsiveness across web and app platforms. These issues unfortunately led to delays in developer hand-off and missed deadlines, causing concerns for our investors.

  2. Additionally, I advocated for efficient design methodologies to restructure Eazel’s core services and improve integration among over six services in the website's information architecture.

Tangible Solutions

  1. tone-based UI

  2. column-driven, modal actions

  3. design system

Procedural Solution Proposal

  1. documentation

  2. research-driven design process for culture, accessibility, and design guidelines

  3. feedback loop as a routine

393

VR player test

1400

Design System Display Samples

Button

Textfield

Avatar

Tag, Toggle, Dropdown, Combo-box, Pagination, Slider…

Workflow Shots

Website Sitemap Restructured
tokens studio for managing UI variations